![]() Character movement, combat animations (especially executions and special attacks), and enemy designs look good. Thymesia is a visually stylish and attractive game, though it’s not pushing any boundaries. It’s just not always a good fit for a genre. Now that said, I don’t want it to come across as if Thymesia has nothing going for it as the combat can be fun. If you tough it out and defeat the first boss – both phases, back-to-back, with a large moveset, and a low-health super that can wreck an otherwise good attempt – your reward is a game that fluctuates wildly in difficulty. In contrast, Thymesia’s opening hour feels designed to kick you in the teeth repeatedly while giving you no alternative but to grind only one area to improve your stats and gear. ![]() Often, there are multiple paths and encounters at any given time if you run into a seemingly insurmountable difficulty spike. There’s a steady escalation of encounter complexity and difficulty that challenges you, but also motivates you to push forward and keep testing the limits of your skill or build. However, like so many other attempts at emulating FromSoftware’s iconic title, it’s obvious designing a game to be both challenging and rewarding is no easy task.Ī good ‘Souls-like features difficult boss fights but they can always be bested through pattern recognition, improving player skill, and an evolving character build. However, embracing what it's doing differently more than trying to appeal to fans of the classic formula could help Thymesia stand out against Elden Ring and other titles in the space.If I could purge my memories of the opening hour and first major boss encounter, it would be easier to recommend Thymesia (OverBorder Studio/Team17) as one of the better 3D ‘Souls-like games to emerge in some time – especially when you consider it comes from a tiny Taiwanese studio on a limited budget. This is exacerbated by Elden Ring coming to PC. FromSoftware releases are always a big deal in the subgenre it pioneered, so Thymesia will be up against the hype. Elden Ring is an incredibly anticipated game for many fans. Thymesia is in a unique position, albeit a challenging one. That approach seems the route Thymesia and its plague weapon system are taking. Mixing up enemy types in interesting ways, and giving them abilities that directly counter those of the player, is pulled off expertly in DMC5. It's easy to just increase the damage enemies can give and take, but Thymesia seems to be taking another page from Devil May Cry in that regard. ![]() ![]() Difficulty is a crucial factor in the Soulsborne formula, and making enemies commensurate in skill to the player will be key. The combat in Elden Ring seems like a natural evolution of the Dark Souls approach, but Thymesia could be a radical departure.īringing in more style and speed to combat will be a balancing act for Thymesia. While the game's Bloodborne influences are upfront, it also has a flair to its combat in what's been shown that feels more like Devil May Cry. The methodical and generally slow combat of Dark Souls stands in stark contrast with the fast-paced action seen so far in Thymesia. One facet it seems to be taking a diversion from the Soulsborne formula is with its combat. After all, the ambiguous nature of FromSoftware's storytelling is engaging, but hard to emulate.Ĭharting its own direction in the space will be key for Thymesia. That and embracing the more traditional horror elements that seem at work in Thymesia. This approach would largely be borrowing from FromSoftware's formula, but if used in new ways (like maybe being more direct with the story) this could distinguish Thymesia. Focusing on fleshing out the smaller locations in Thymesia with bits of lore and character could help the game make a bigger impact compared to the open field of Elden Ring.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |